The Beneficial or Harmful Effects of Computer Game Stress on Cognitive Functions of Players

نویسندگان

  • Behrouz Minaei-Bidgoli Department of Computer Engineering, School of Computer Engineering, Iran University of Science and Technology, Tehran, Iran.
  • Hamed Aliyari Department of Electrical Engineering, Faculty of Electrical, Biomedical and Mechatronics Engineering, Qazvin Branch, Islamic Azad University, Qazvin, Iran
  • Hassan Agaei Neuroscience Research Center, Baqiyatallah University of Medical Sciences, Tehran, Iran.
  • Hedayat Sahraei Neuroscience Research Center, Baqiyatallah University of Medical Sciences, Tehran, Iran.
  • Masoomeh Kazemi Neuroscience Research Center, Baqiyatallah University of Medical Sciences, Tehran, Iran.
  • Mohammad Mohammadi Human Motion Control and Computational Neuroscience Laboratory, School of Electrical and Computer Engineering, College of Engineering, University of Tehran, Tehran, Iran.
  • Mohammad Sahraei Department of Dentistry, Faculty of Dentistry, Shahid Beheshti University of Medical Sciences, Tehran, Iran.
  • Mohammad Reza Daliri Department of Biomedical Engineering, Faculty of Electrical Engineering, Iran University of Science and Technology, Tehran, Iran.
  • Seyed Mohammad Ali Seyed Hosseini Department of Social Sciences, North Tehran Branch, Islamic Azad University, Tehran, Iran.
چکیده مقاله:

Introduction: Video games are common cultural issues with great influence in all societies. One of the important cognitive effects of video games is on creating stress on video players. The present research objective was to study different types of stress in players based on video game styles.  Methods: A total of 80 players, aged 18 to 30 years, played four types of video games;  Runner game, Excitement game, Fear game, and Puzzle game. In the beginning, the players filled in the form of personal information as well as some general and specialized information on the games. Before starting each game, the saliva samples of the players were collected to measure their level of cortisol and α-amylase. At the end of each game, the same samples were collected again. The concentrations of cortisol and α-amylase were measured using a specialized kit and an ELISA device. In addition, the variations of brain waves were recorded by an Emotiv system. Finally, the data were analyzed in SPSS and Matlab system (after and before playing video game).  Results: The research findings revealed that the salivary α-amylase concentration increased significantly after playing the Fear game, Runner game, and Excitement game and decreased significantly after playing the Puzzle game. Moreover, the concentration of salivary cortisol increased significantly after playing the Runner game, Excitement game, and Fear game and decreased significantly after playing the Puzzle game. The brain wave analysis also revealed that the level of stress experienced by playing Fear game was higher than the Excitement game. Conclusion: According to the research findings, video games can affect the stress system as well as the cognitive system of humans depending on the game style. In addition, the type and level of stress triggered in the players depend on the game style.

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عنوان ژورنال

دوره 9  شماره 3

صفحات  177- 186

تاریخ انتشار 2018-05

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